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otherWTF2


Member of: WTF2


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Member Since: Apr 16, 2011
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Blog
February 17th, 2012 @ 10:41AM
Quest For The Real ,
To make synthesized instruments have that real feel and sound is an ever enduring endeavor for many that is if that is the objective , sometimes of course the goal is to make what is real sound synthetic for example ; a vocoder used on a real vocal or a guitar driving a string synth , yah sometimes you want those weird robotic or clippie or strange OTHER WORLD sounds and distortions but good distortion and bad distortion is another topic and a tangent so for now at least that will not be a consideration .

The first thing you need to do is vary the velocity in such a way as to emulate a human player .
So what does this mean exactly , simply randomizing the timing and velocities will not cut the mustard I mean it is good but still far away from the goal .
People do not play instruments in a random manor that is completely insane and that is what most VST’s and standalone attempt to use and commercialize as though they have the real stuff down pat and it is just simply not true they are just selling you a lie.

They want to piss in your ear and take your money and then laugh about it.

The 2nd thing you need to do is to emulate natural characteristics that is to say make them reactive .
For example, a microphone does not have a truly flat EQ , no none of the properties and attributes of a microphone are flat like a pancake nor ought any of the parameters used to attempt to emulate them be ,

Same for instruments a guitar for example ; each and every note do not have the same exact reaction to the same force applied even the same notes of different strings differ to the same exact applying force even if applied exactly in the same way ,

I am not talking massive variance here it is slight but nonetheless when you hit a A note on another string it varies reactive properties from the other notes even other ‘ A ‘ notes.

Basically reactive is curved and not a strait curve at that , I guess in a sense that could be called a distortion but it is the natural difference between the synthesized and the real. The reactive curves of variance emulation instruments can also be seen as a signature of that instrument or microphone.

Then after obtaining all this variation then a very slight random range might be added to the reactive curves of independent notes just to make things a bit more interesting. :) (Smile)

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SimonWaldram:
Sorry, computer problems have stopped me listening to much this weekend. I haven't forgotten, though. :) (Smile)
3 days 16 hours 24 minutes ago

farfor44:
I'd be honored if you made pictures of my songs!:)) (Very Happy)
have at it!:)) (Very Happy)
5 days 14 hours 59 minutes ago

SimonWaldram:
Hello! How are you? I still need to check out your latest stuff, don't I? I shall do that this weekend. :) (Smile)
6 days 15 hours 59 minutes ago

farfor44:
Wow! 12 people on line at dmusic~that's a record lately,and to think the all have lightening bolts..Hummmm our new Admins???
1 week 21 hours 17 minutes ago

farfor44:
Thank you so much for the detailed comments on the new one.High Five! I've also commented listing every instrument used,and other nuances..thanx again!:)) (Very Happy)
3 weeks 1 day 22 hours 46 minutes ago

SimonWaldram:
Hi man, how are you doing? You have something new? I'll have to check that out. :) (Smile)
3 weeks 2 days 5 hours 22 minutes ago

farfor44:
when you get free time come here my Beatles cover.
http://far4now.dmusic.com/music/comments/385514
3 weeks 2 days 15 hours 14 minutes ago

farfor44:
I like the new one bro.Thumbs Up
3 weeks 2 days 15 hours 41 minutes ago

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